![]() ino file before you use it.Ĥ/ Because the Arduino IDE is not smart about where to put its autogenerated prototypes, some code that looks like legitimate C++ will be broken because the autogenerated prototypes are put in the wrong place e.g. ino sketch file, it is not required to declare a function defined in the. I don't have a list of all the changes that I can refer you to, but these are the ones that come to mind:ġ/ Because the Arduino scrapes together all the files it thinks you need into a temporary directory, the semantics of #include "" versus #include are changed.Ģ/ Because the Arduino IDE implicitly includes a standard set of #include files, various types and functions provided by the Arduino runtime are available automagically without you needing to provide or reference any declarations for them.ģ/ Because the IDE generates function prototypes (badly) for you within a. ![]() I, for one, would be interested to see the difference enumerated.
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